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So, to win the same per hour or day as a traditional slot, video, VGT or FOBT machine, any game requiring skill must have a higher price point per play. And when looking at traditional video games, we are usually talking minutes, not seconds, so the price point might be out of reach for the millennials and even younger players that have not shown an interest in our slot floors.
E-Sports and game tournaments, plus entertainment, are attracting some of this demographic, but true skill-based games, with quick turnaround times, are not easy to develop. I realize our slot manufacturers are trying to develop such games, but a 5 second game has little room for introducing a skillful decision.